CGC Classic: Transforming Werewolf Pt. 4 - The Transformation (Blender 2.6). In this tutorial series, Jonathan Williamson shows how to sculpt a wolf head, a human head, and then how to transform one into the other. This last part covers the actual transformation process using shape keys and a bit of camera shake.
For those wanting to follow along, you can grab Blender 2.54 beta here:
https://download.blender.org/release/Blender2.54beta/
You can find this Project’s Source Files here:
https://www.blendswap.com/blends/view/91304
This video is a part of CG Cookie's Classics, an archived collection of tutorials which we love and still want to share with the global Blender community, but have moved them off our site (CG Cookie) to make space for fresh new Blender training.
Check out all of our amazing content, livestreams, and instructor advice at the
CG Cookie Website:
https://cgcookie.com/?utm_source=youtube&utm_medium=social&utm_campaign=classics&utm_term=description&utm_content=werewolf
Facebook:
https://goo.gl/1t86Nu
Twitter:
https://goo.gl/5FcxMa
Instagram:
https://goo.gl/Agyekm
Licenses:
Content and Source Files are property of CG Cookie Inc. ©2010-2018 http://cgcookie.com
All models and content are property of Cookie, Inc
Privacy Policy:
https://www.iubenda.com/privacy-policy/8157785/legal
Terms of Service:
https://support.cgcookie.com/legal-stuff-and-usage/terms-of-use
Tags: CGC Classic: Transforming Werewolf Pt. 4 - The Transformation (Blender 2.6), CG Cookie, Classic, Tutorial, Education, Blender, 2.6, 3D, Training, Organic, Modeling, Jonathan, Williamson, werewolf, human, wolf, animal, head, shape keys, morph, transform, sculpting, modeling